The World is a Game
By Wavequill
Action & Adventure
41 Chapter (Ongoing)
(0 | 0 ratings)
Synopsis
As everyone's attention shifted to the clock, its hands inching towards 12, a sudden and unexpected darkness swept over the room. A strange, otherworldly voice echoed through the engulfing shadows, "This will be fun."
And in that moment, everything changed.
...
"Let's see, for you... what about a game of chess?" the skeleton proposed, its voice a strange blend of ageless wisdom and playful mischief.
...
"The world is filled with uncertainties and choices," the skeleton began, its voice echoing softly in the void. "They intertwine in a beautiful, complex way – not entirely random, but not predetermined either. You're not completely free, yet not entirely a prisoner. To simplify... or perhaps complicate things, I'm setting you humans in a game. A vast game, by your standards. The 'why' of this game is for you to uncover, as is its objective."
...
“You’ve pondered it, but the true scope of this Game is beyond your wildest imagination…” A brief pause punctuated its point, “You are simply too limited in your current state to grasp its magnitude,” it continued. “No matter what strategy you devise, what concept you conjure, or what combination you dream up, anything within the realm of human creation or conception, even with your stats boosted a thousandfold, will not even remotely approach the complexity of the Game.”
...
From the outset, Dante had committed to a journey that demanded sacrifices far greater than physical loss; he had forsaken the allure of the limelight to embrace the obscurity of the shadows, foregoing the direct thrill of wielding magic and superhuman abilities. The true terror for Dante lay in the possibility of anything derailing him from reaching the zenith of The Game. His resolve was ironclad, driven by an insatiable curiosity to discover what lay at the pinnacle.
Hey awesome readers!
Quick heads up: the starter chapters are super short and a bit rough around the edges—think of them as the warm-up act. But stick with us till Chapter 34, and it's like discovering the secret level in your favorite game.
What's in store with “The World is a Game, Vol 1: The Summoner’s Gambit"?
-Heavy on game elements and progression.
-Creative twists on classic mechanics plus some shiny new ideas.
-A new concept for a necromancer... sorry, an undead summoner like you've never seen!
-Laughs, because who doesn't need a giggle?
-Characters that grow on you, literally.
-Epic moments of enlightenment, wuxia-style.
-And yes, a dash of kingdom management. Because we're fancy like that.
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