Paranoid Mage
By InadvisablyCompelled
Action & Adventure
111 Chapter (Completed)
(0 | 0 ratings)
Synopsis
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Callum had seen things all his life. There are monsters and beasts living among people, but he learned very early not to admit such things, not if he didn’t want people to think him crazy.
It turns out that the supernatural is real, but at thirty Callum has no desire to be part of that secret. Not that he has a choice when it turns out he is a mage, albeit one that hasn’t cast any spells in all his life. There are requirements, duties, and education that the powers that be insist he be subject to.
To hell with that.
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After escaping from the Guild of Arcane Regulation and the Bureau of Secret Enforcement, Callum has lost his greatest protection: his obscurity. Now the powers that be know who he is, and hiding is harder than ever. Nor is hiding a plan, just a reaction.
Now Callum is forced to decide how he wants to approach the supernatural world, and how he’s going to keep himself secure when the apparatus of government is arrayed against him. Even if he wanted to live as a mage, that bridge has been thoroughly burned, and even if he wanted to live as a normal person, he is far too deep to close his eyes to what he’s seen.
He has to make his own terms.
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Callum is at war with the Guild of Arcane Regulation, the organization that governs mages on Earth. He’s spent most of his time lying low and hiding out, trying to understand what he can do and how he can remain free from their meddling. What he’s learned is that he can’t.
It’s time to move from reaction to action, and take on GAR and its evils directly.
The Guild of Arcane Regulation has fractured, and new forces move on the board. Callum cannot quite declare victory, for even a weakened GAR still forces him to hide from the world at large, yet he is no longer prepared to run. Instead he builds his own strengths to stand against those who wish to do him harm.
Change, once started, is hard to stop. Callum’s actions have brought change to the world of the supernatural, but that can bring chaos and destruction even as he eliminates tyranny and corruption. He has to move beyond being one man against the world, and stand in the world he’s made.
The portal to the Night Lands is closed, and vampires are barred from Earth, but at a high cost. Not only does Callum have to deal with the fallout of the vampire race’s final spasms, but the political consequences of demonstrating his ability and willingness to attack portal worlds directly. The forces that were moving to control a weakened GAR have come out into the open, and Callum has to deal with stakes much higher than his personal freedom.
It's time to join with his allies and move to open conflict. Even the secret of supernatural presence on Earth is at play, and Archmage’s Council and the Seven Lesser Courts threaten the very concept of human sovereignty. Everything comes down to removing the would-be tyrants, and so preserving the Earth as it should be.
Paranoid Mage is an urban fantasy but it goes rather sideways from the normal stuff fairly quickly.
Chapters are Fridays, 5PM EST, with approximately 5,000 words per chapter.
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